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Monsters and your Character

  • Monster Loot

    All monsters in Lineage 2 have a unique set of skills, stats, drop tables and interactions.

    In Lineage 2 you always roll the dice twice. Once for which Item Group you get, secondly which item you get from the Item Group.

    On Eternal, this is simplified, the combined chance is next to the Item Chance.

    You can get materials (less rare) to craft items, equipment (more rare) from Monsters as drops.

    Usually you save materials to craft higher grade items like (B, A and S Grade items)

  • monsters-and-stats.png
    Left Click the Monster and on the top Click the Scroll.

    loot-table.png
    Loot Table on Eternal

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Monster and Character Stats

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Explanation of Monster Stats

  • Goblin’s have 126 Health, on death they give 178 Experience and 5 SP.

  • Experience is needed to level up, and SP is needed to learn and upgrade your skills at your Class Trainer.

    On Eternal, skill learns are automatic.

  • “Aggro” is no, that means when you are near the monster, it will not attack you immediately.

  • “Social” is when one of its’ allies is under attack nearby, he will be alerted and attack as well.

  • There are also Dyes:

    • STR, DEX, CON, INT, WIT, MEN.

    Each base class has unique default dye values.

  • Dyes, gears, buffs together make up your statistics.

    Wiki: https://www.lineage2wiki.com

Dyes and what they increase

Name Stat
STR +P. Atk
DEX +Atk.Spd, +Accuracy, +Evasion +Critical, +Speed, +Shield def.
CON +Max HP, +HP Regen Speed, +Shock Resistance, +Bleed Resistance, +Poison Resistance
INT +M. Atk, +Curse Success Chance
WIT +Cast. Speed, +Magic. Crit. Chance
MEN +M. Def, +Max MP, +MP Regen Speed, +Cast Interrupt Resistance, +Abnormal Resistance.
(Hold, Silence, Sleep, Fear, Paralysis, Magic that decreases Cast. Speed, Heal Reduction)

For more information about dyes, click here.

Stats and what they increase

Name Description
P. Atk Higher P.Atk. means you deal more Physical Damage
P. Def Higher P.Def means less Physical Damage taken
Accuracy Higher Accuracy means you have more chance to deal physical damage.
Critical Higher Critical means more chance to deal critical physical damage on hit
Atk. Speed Higher Attack speed means you deal physical damage faster
Atk. Type Blunt – High accuracy, Low Critical
Sword – Mid accuracy, Mid Critical
Dagger – Low accuracy, High Critical
Bow – Low Accuracy, High Critical
Pole – Low Accuracy, Mid Critical
Fist – High Accuracy, Low Critical
M. Atk Magic Damage, affects Curse Success Probability
M. Def Higher M. Def. means less damage taken against magical attacks and less prone to magical debuffs
Evasion Higher Evasion means more chance to dodge physical attacks.
Speed Higher Speed means more Movement Speed
Cast. Speed Higher Casting Speed means less time to cast magic.
Atk. Range Imagine a circle around the character in which it can still do a physical attack, higher Atk. Range means the Radius is bigger.

Character Progression

As you level up you are able to get better skills and equipment. Class changes are important, and you should do them when you can. It enables you to essentially specialize your skills and role.

On Eternal 1st and 2nd class transfers are free, access the class transfer menu in the right bottom corner on the appropriate level.

In Lineage II, weapons and armor are divided into different grades (D, C, B, A, S). Each grade has a minimum level requirement, you can still use them, but with penalty.

Level Grade Notes
0+ No-Grade Basic starter equipment
20+ D Low-tier equipment,
First Class Change
40+ C Mid-tier equipment,
Second Class Change
52+ B Advanced equipment
61+ A High-end gear
76+ S Endgame gear,
Third Class Change

Grade Penalties

You get penalty for wearing grades higher than what you are able to equip:

Level Accuracy Critical Rate Critical Damage Atk. Spd. P. Atk.
1 -16 -10% -10% -10% -10%
2 -16 -20% -20% -10% -10%
3 -16 -30% -30% -10% -10%
4 -16 -40% -40% -10% -10%

Armor Grade Penalties

Level Evasion Atk. Spd./Casting Spd./Speed
1 -2.5 -16.67%
2 -5 -30.56%
3 -7.5 -42.13%
4 -10 -51.77%

L2Reborn Wikipedia

You can look up on the wiki certain items, materials, monsters, classes.

  • Eternal: (IL) - Interlude Chronicle
  • Signature: (C4) - Chronicle 4

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Small Video of the Wiki

Soulshots

Spiritshots are consumables used mostly by Wizards and Soulshots used mostly by Fighters. They give you effects based on what you enable for your weapon.

"Right click" on hotbar to automatically enable.

On Eternal, you don't have to drag it onto your inventory, just right click it above the hotbar in the top left corner.

Name Condition Effect
Blessed Spiritshots Spell 2x damage – Higher chance for successful debuff. Increased casting speed.
Spiritshots Spell 1.4x damage – Bit lower chance for debuff. Increased casting speed.
Soulshots Attack 2x damage on melee hits.

To get them you can acquire no grade soulshots / spiritshots in the early game from your quests or you can buy from Grocery Shop as well.

On Eternal, all of this is available on Maria GM Shop > Consumables.

They are important for progressing, but also cost Adena. For D-Grade and up, they are available through crafting or buying from players’ shops in MDT for example.

Weaknesses

Monsters can have weaknesses and strengths to a type of damage. There are a lot of monsters that have Blunt Weak Point and Sacred Attack Weak Point.

You can equip a Blunt and get Holy Weapon buff to deal extra damage. This Monster also deals in Dark Attacks. You can defend against it with multiple Unholy Resistance buffs to take less damage.

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Party System

You'll have to get into parties sooner or later, for efficient PvE or PvP.

  • Party EXP Distribution formula

    Your EXP = (Base EXP × Party Bonus) × (Your Level² / sum(All Levels²))

    Example

    • Base EXP: 1000
    • Party Bonus: 1.5 (50%)
    • Your Level: 70
    • Total Levels: 68² + 70² + 72² + 74² = 20184
    • Your EXP = (1000 × 1.5) × (4900 / 20184) ≈ 364 EXP

    Explanation

    Level Difference "Penalty" is not really a penalty, it just distributes more EXP to higher level.

  • Party XP Bonus

    Party Size XP Bonus
    2 1.30 (+30%)
    3 1.39 (+39%..)
    4 1.50
    5 1.54
    6 1.58
    7 1.63
    8 1.67
    9 1.72

Character & Mob Level Difference Penalties

As your character level increases, you get further away from the Mob's Level giving you penalty for Experience and Drop Chance. There are no penalties if you go higher level than the mob.

Avoid buffing/casting magic/attacking near the Raid Boss as a higher level character, because you can get Raid Curse which will silence you for 60 minutes. If you did get it, you can die in Giran/Gludin/MDT Arena to avoid losing experience and lose the debuff.

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Equipment Examples

  • draco-bow.png

  • armor.png

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