Monsters and your Character
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Monster Loot
All monsters in Lineage 2 have a unique set of skills, stats, drop tables and interactions.
In Lineage 2 you always roll the dice twice. Once for which Item Group you get, secondly which item you get from the Item Group.
On Eternal, this is simplified, the combined chance is next to the Item Chance.
You can get materials (less rare) to craft items, equipment (more rare) from Monsters as drops.
Usually you save materials to craft higher grade items like (B, A and S Grade items)
Monster and Character Stats
Explanation of Monster Stats
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Goblin’s have 126 Health, on death they give 178 Experience and 5 SP.
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Experience is needed to level up, and SP is needed to learn and upgrade your skills at your Class Trainer.
On Eternal, skill learns are automatic.
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“Aggro” is no, that means when you are near the monster, it will not attack you immediately.
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“Social” is when one of its’ allies is under attack nearby, he will be alerted and attack as well.
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There are also Dyes:
- STR, DEX, CON, INT, WIT, MEN.
Each base class has unique default dye values.
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Dyes, gears, buffs together make up your statistics.
Dyes and what they increase
| Name | Stat |
|---|---|
| STR | +P. Atk |
| DEX | +Atk.Spd, +Accuracy, +Evasion +Critical, +Speed, +Shield def. |
| CON | +Max HP, +HP Regen Speed, +Shock Resistance, +Bleed Resistance, +Poison Resistance |
| INT | +M. Atk, +Curse Success Chance |
| WIT | +Cast. Speed, +Magic. Crit. Chance |
| MEN | +M. Def, +Max MP, +MP Regen Speed, +Cast Interrupt Resistance, +Abnormal Resistance. (Hold, Silence, Sleep, Fear, Paralysis, Magic that decreases Cast. Speed, Heal Reduction) |
For more information about dyes, click here.
Stats and what they increase
| Name | Description |
|---|---|
| P. Atk | Higher P.Atk. means you deal more Physical Damage |
| P. Def | Higher P.Def means less Physical Damage taken |
| Accuracy | Higher Accuracy means you have more chance to deal physical damage. |
| Critical | Higher Critical means more chance to deal critical physical damage on hit |
| Atk. Speed | Higher Attack speed means you deal physical damage faster |
| Atk. Type | Blunt – High accuracy, Low Critical Sword – Mid accuracy, Mid Critical Dagger – Low accuracy, High Critical Bow – Low Accuracy, High Critical Pole – Low Accuracy, Mid Critical Fist – High Accuracy, Low Critical |
| M. Atk | Magic Damage, affects Curse Success Probability |
| M. Def | Higher M. Def. means less damage taken against magical attacks and less prone to magical debuffs |
| Evasion | Higher Evasion means more chance to dodge physical attacks. |
| Speed | Higher Speed means more Movement Speed |
| Cast. Speed | Higher Casting Speed means less time to cast magic. |
| Atk. Range | Imagine a circle around the character in which it can still do a physical attack, higher Atk. Range means the Radius is bigger. |
Character Progression
As you level up you are able to get better skills and equipment. Class changes are important, and you should do them when you can. It enables you to essentially specialize your skills and role.
On Eternal 1st and 2nd class transfers are free, access the class transfer menu in the right bottom corner on the appropriate level.
In Lineage II, weapons and armor are divided into different grades (D, C, B, A, S). Each grade has a minimum level requirement, you can still use them, but with penalty.
| Level | Grade | Notes |
|---|---|---|
| 0+ | No-Grade | Basic starter equipment |
| 20+ | D | Low-tier equipment, First Class Change |
| 40+ | C | Mid-tier equipment, Second Class Change |
| 52+ | B | Advanced equipment |
| 61+ | A | High-end gear |
| 76+ | S | Endgame gear, Third Class Change |
Grade Penalties
You get penalty for wearing grades higher than what you are able to equip:
| Level | Accuracy | Critical Rate | Critical Damage | Atk. Spd. | P. Atk. |
|---|---|---|---|---|---|
| 1 | -16 | -10% | -10% | -10% | -10% |
| 2 | -16 | -20% | -20% | -10% | -10% |
| 3 | -16 | -30% | -30% | -10% | -10% |
| 4 | -16 | -40% | -40% | -10% | -10% |
Armor Grade Penalties
| Level | Evasion | Atk. Spd./Casting Spd./Speed |
|---|---|---|
| 1 | -2.5 | -16.67% |
| 2 | -5 | -30.56% |
| 3 | -7.5 | -42.13% |
| 4 | -10 | -51.77% |
L2Reborn Wikipedia
You can look up on the wiki certain items, materials, monsters, classes.
- Eternal: (IL) - Interlude Chronicle
- Signature: (C4) - Chronicle 4
Soulshots
Spiritshots are consumables used mostly by Wizards and Soulshots used mostly by Fighters. They give you effects based on what you enable for your weapon.
"Right click" on hotbar to automatically enable.
On Eternal, you don't have to drag it onto your inventory, just right click it above the hotbar in the top left corner.
| Name | Condition | Effect |
|---|---|---|
| Blessed Spiritshots | Spell | 2x damage – Higher chance for successful debuff. Increased casting speed. |
| Spiritshots | Spell | 1.4x damage – Bit lower chance for debuff. Increased casting speed. |
| Soulshots | Attack | 2x damage on melee hits. |
To get them you can acquire no grade soulshots / spiritshots in the early game from your quests or you can buy from Grocery Shop as well.
On Eternal, all of this is available on Maria GM Shop > Consumables.
They are important for progressing, but also cost Adena. For D-Grade and up, they are available through crafting or buying from players’ shops in MDT for example.
Weaknesses
Monsters can have weaknesses and strengths to a type of damage. There are a lot of monsters that have Blunt Weak Point and Sacred Attack Weak Point.
You can equip a Blunt and get Holy Weapon buff to deal extra damage. This Monster also deals in Dark Attacks. You can defend against it with multiple Unholy Resistance buffs to take less damage.
Party System
You'll have to get into parties sooner or later, for efficient PvE or PvP.
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Party EXP Distribution formula
Your EXP = (Base EXP × Party Bonus) × (Your Level² / sum(All Levels²))Example
- Base EXP: 1000
- Party Bonus: 1.5 (50%)
- Your Level: 70
- Total Levels: 68² + 70² + 72² + 74² = 20184
- Your EXP = (1000 × 1.5) × (4900 / 20184) ≈ 364 EXP
Explanation
Level Difference "Penalty" is not really a penalty, it just distributes more EXP to higher level.
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Party XP Bonus
Party Size XP Bonus 2 1.30 (+30%) 3 1.39 (+39%..) 4 1.50 5 1.54 6 1.58 7 1.63 8 1.67 9 1.72
Character & Mob Level Difference Penalties
As your character level increases, you get further away from the Mob's Level giving you penalty for Experience and Drop Chance. There are no penalties if you go higher level than the mob.
Avoid buffing/casting magic/attacking near the Raid Boss as a higher level character, because you can get Raid Curse which will silence you for 60 minutes. If you did get it, you can die in Giran/Gludin/MDT Arena to avoid losing experience and lose the debuff.








