Magic Crit
Thank you @Crossto for the guide.
When you deal a magic critical, your magic damage is multiplied by 4. Calculating chances are below.
Magic Critical Rate Formula
Signature:
- Everything remains retail. Hero weapons were changed, but the magic critical chance was not changed.
- Augments come with Interlude.
mcrit_rate = (0.8 * wit_mod * buff_mod * item_mod)
Eternal:
- Eternal uses custom values when calculating magic critical rate. Active and passive augment effects are halved. Whole magic critical rate is capped to 70%.
mcrit_rate = min(0.8 * wit_mod * buff_mod * item_mod, 70)
- With current setup it's impossible to hit the 70% cap without highly contested items (Hero weapon, Necklace of Valakas). Solo Mystic Muse with +4 WIT, Dark Crystal Set, all buffs, active+passive WM augment can reach 56% magic critical rate.
WIT modifier
| WIT | mod | WIT | mod | WIT | mod |
|---|---|---|---|---|---|
| 1 | 0.40 | 11 | 0.64 | 21 | 1.05 |
| 2 | 0.42 | 12 | 0.68 | 22 | 1.10 |
| 3 | 0.44 | 13 | 0.72 | 23 | 1.16 |
| 4 | 0.46 | 14 | 0.75 | 24 | 1.22 |
| 5 | 0.48 | 15 | 0.78 | 25 | 1.28 |
| 6 | 0.51 | 16 | 0.82 | 26 | 1.34 |
| 7 | 0.53 | 17 | 0.86 | 27 | 1.41 |
| 8 | 0.56 | 18 | 0.91 | 28 | 1.48 |
| 9 | 0.58 | 19 | 0.95 | 29 | 1.55 |
| 10 | 0.61 | 20 | 1.00 | 30 | 1.63 |
| 31 | 1.71 |
or by formula (result stripped to 2 decimal places)
wit_mod = (1.05**(wit - 20) * 100 + 0.5) / 100
-
Buff modifier
If you have more than one buff the effect is multiplied (eg. buff mod is 24 if you have fullbuff).
buff mod Wild Magic lvl. 1 3 Wild Magic lvl. 2 4 Siren's Dance 3 Prophecy of Water 2 Curse of Abyss 0.7 -
Item modifier
item mod Active Wild Magic Augment lvl. 10 1.5 (Eternal)
2 (IL)Passive Wild Magic Augment lvl. 10 1.25 (Eternal)
1.5 (IL)Infinity Scepter 1.54 Necklace of Valakas 2