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Magic Crit

Thank you @Crossto , @Emihiro & Aline for the guide.

When you deal a magic critical, your magic damage is multiplied by 4. Calculating chances are below.

Magic Critical Rate Formula

mcrit_rate = (0.005+1.05^(WIT-20) * buffs * items)/2

Signature:

  • Everything remains retail. Hero weapons were changed, but the magic critical chance was not changed.
  • Augments come with Interlude.

Eternal:

  • Whole magic critical rate is capped to 70%.

WIT modifier

WIT mod WIT mod WIT mod
1 0.40 11 0.64 21 1.05
2 0.42 12 0.68 22 1.10
3 0.44 13 0.72 23 1.16
4 0.46 14 0.75 24 1.22
5 0.48 15 0.78 25 1.28
6 0.51 16 0.82 26 1.34
7 0.53 17 0.86 27 1.41
8 0.56 18 0.91 28 1.48
9 0.58 19 0.95 29 1.55
10 0.61 20 1.00 30 1.63
31 1.71

or by formula (result stripped to 2 decimal places)

wit_mod = (1.05**(wit - 20) * 100 + 0.5) / 100
  • Buff modifier

    If you have more than one buff the effect is multiplied (eg. buff mod is 24 if you have fullbuff).

    buff mod
    Wild Magic lvl. 1 (C3) 3
    Wild Magic lvl. 2 (C3) 4
    Dance of Siren (C4) 3
    Prophecy of Water (C4) 2
    Curse of Abyss (C4) 0.7
  • Item modifier

    item mod
    Active Wild Magic Augment lvl. 10 (IL) 2
    Passive Wild Magic Augment lvl. 10 (IL) 1.5
    Infinity Scepter (C4) 1.54
    Necklace of Valakas (C4) 2

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