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#001 Triple Shot Cooldown Reduction

Screenshot-2025-08-16-170033.png

About the test

Given the numerous fake news regarding cooldown breakpoints, I've decided to test it properly and check what values of Cooldown Reduction stat affect the speed of casting Triple Shot skill.

Conclusions

The most important CDR breakpoint is between -50.33% and -51.33%. There are some smaller gains in two other steps:

  • between -48.07% and -50.33%
  • between -52.33% and -52.99%

Methodology

5 minutes each test, autohunt on, single target, attacks are counted by number of soulshots consumed. Since base Triple Shot outputs three shots, three soulshots are consumed per attack.

Cooldown Reduction was controlled by modifying enchant levels of various items:

  • Venir's Talisman
  • Talisman of Baium
  • Boots of Evasion
  • Frintezza's Necklace
  • Beleth's Ring

Results

CDR Shots Attacks Time Between Attacks
-43.85% 1157 385 779ms
-44.90% 1157 385 779ms
-48.07% 1157 385 779ms
-50.33% 1200 400 750ms
-51.33% 1527 509 589ms
-52.33% 1527 509 589ms
-52.99% 1593 531 564ms
-53.47% 1593 531 564ms
-54.39% 1593 531 564ms
-56.38% 1593 531 564ms
-58.18% 1593 531 564ms
-59.08% 1593 531 564ms
-60.43% 1593 531 564ms
-64.38% 1593 531 564ms
-67.52% 1593 531 564ms

Tip

This may look like building above 53% CDR is worthless - this is true for Triple Shot, however other skills with longer cooldowns still benefit from better CDR stat.

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